Deep war
With Julien Griffit
Led screen, artificial Intelligences playing chess and learning from their games. Variable dimensions. 2015-2022
Deep war is a computer experiment. Two Artificial Intelligences, working autonomously, are fighting on a chess board. Knowing only the rules at first, with no databases, the A.I evolves and grows up aggregating experience in relation with the memory structure. A window is open to an unpredictable and intuitive behavior. During their existence, each different because of the first match ( one in defense and the other in attack), they create their own databases. The learning abilities place the experiment in a large scale of time where can pop up large possibilities. Imagined as echo to the famous game Deep Blue vs Kasparov in 1996, where for the first time a super-computer were able to beat a Grand Chess Master, the piece questionnes the idea of the awakening to consciousness and spirit of the machine.